It's been a real hot summer here in Texas, which means I've spent a lot of time indoors at the computer. Ok, who am I kidding, I would have been at the computer anyway. For those who are wondering what that means for Ardor3D, here's some updates.
First of all, I'm pretty excited that NASA scientists planning missions for the next generation Mars rover, and reading/using the science it produces, will have Ardor3D under the hood. Rikard and I are working on more terrain improvements for this effort that will make their way into Ardor3D in the next couple of months. The major focus is on terrain+shadow work.
After a lot of delay caused by family matters (crazy how passing ons and new babies put a lot in perspective - and on hold) for both Rikard and myself, a long overdue interview with the Caromble team is coming together. If you are not familiar with the project, I would describe it as Breakout meets Katamari. Do yourself a favor and go check out their site. (And as alluded to above, Rikard's family has added another beautiful baby girl. Send him your congrats!)
Continuing on the Ardor3D front, a commercial game studio that I can not yet name has been contributing a lot recently to Ardor3D by finding areas to improve in animation and general performance. I'm hoping they get out of "silent" mode in the near future so you all can offer your thanks. :) In the meantime, enjoy the tweaks added to trunk.
As a final thought on Ardor3D I'd like to briefly mention the work that Rikard and I have been doing in relation to a new branch... probably to become v2. The gist of the effort is that we've been noticing the trend in OpenGL towards some "unification", if I can call it that, of the most recent OpenGL and OpenGL ES specs. Our efforts are geared towards allowing us to take advantage of this trend. I plan to head out to Sweden next month so we can speed up efforts, and hope to have more to say soon. Sorry for the tease. :-/
The other project taking up a large portion of my time lately (and feeding my family) is the continuing development of the Facebook game, Dungeon Overlord. While not working on game features or troubleshooting yet another facebook or amazon pain, Ardor Labs has been building an Android app allowing you to manage your dungeons on the road. The app is nearly done, just waiting for some legal stuff to fall into place. I'm looking forward to its release.