Looks like I need to do a little catchup again. Here's the latest tidbits:
Dungeon Overlord - I'll just start off here since this game has taken a lot of my time lately. The game has broken the 100k mark of people who have tried it out which is pretty good considering the very limited advertising done to date. Most of my time has been spent unraveling hibernate snarls and improving performance. I was a server programmer prior to my OpenGL days, and a lot has changed since then so it's been fun catching up. Recent new game additions include new creature abilities, Easter surprises and continuous performance improvements.
Ardor3D - Even though I've been busy with DO lately, Ardor3D has received lovin to a few different systems. Probably most interesting is the addition of VBO support for vertex attributes, greatly increasing our performance when doing things such as gpu skinning. See the updated AnimationDemoExample for a preview. I also have spent time with gDebugger looking for unnecessary gl calls and found one or two also related to shader use. Actually, we also overuse glColor, but before I can eliminate that I need to find all the places that can affect current color. :-/
In addition to shader improvements, we've added a new UI widget (UIComboBox) as well as the ability to render to cubemap textures (dynamic reflections!) Both of these, as usual, can be tested out in the examples. Seems we need to release a 0.8 soon.
In other news, Rikard and I are hoping to announce soon another little project we've been working hard on for the last several months. We're pretty excited about it and I hope you will be too. :)