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| Ardor3D & jinngine |
For a recent support task I was asked to help with integrating some kind of physics system and Ardor3D. After having played around in the source code of Rikard's ArdorCraft - Galaxies I really started liking the simplicity of the jinngine physics engine. While still a little rough around the edges, it's stable and simple to use. For the support task, I put together a little demo app, which you can see in the picture to the right. Try it out here (requires Java 1.6 and an OpenGL 1.2 capable graphics card.)

3 comments:
be cautious, jinngine seems to be licensed under GPLV2 .
As I understand it from internal discussions, that is to change with the newest version.
Heh, that was fun! :)
How does Jinngine compare with JBullet? I like the results of JBullet but their documentation is quite poor.
Gili
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