Ardor3D and jinngine

Ardor3D & jinngine

For a recent support task I was asked to help with integrating some kind of physics system and Ardor3D. After having played around in the source code of Rikard's ArdorCraft - Galaxies I really started liking the simplicity of the jinngine physics engine. While still a little rough around the edges, it's stable and simple to use. For the support task, I put together a little demo app, which you can see in the picture to the right. Try it out here (requires Java 1.6 and an OpenGL 1.2 capable graphics card.)

3 comments:

Sorcerer said...

be cautious, jinngine seems to be licensed under GPLV2 .

Josh Slack said...

As I understand it from internal discussions, that is to change with the newest version.

cowwoc said...

Heh, that was fun! :)

How does Jinngine compare with JBullet? I like the results of JBullet but their documentation is quite poor.

Gili