Goodbye 2010, it seems like we just met... but 2011 is calling.
I've been pretty slow to post lately, mostly because I've been working hard on something that has been delayed more than once and have not felt like dangling it in front of everyone just yet. Truthfully, I've also felt like this blog has become more of an announcement vehicle for Ardor3D topics and so if something doesn't feel "announce-worthy" I hesitate to post. So for 2011, I'm going to take a page from other blogs I read and post regularly, even if I don't have an "OMG look at this!" bit of news. :) Feel free to adjust your subscriptions accordingly.
2011 will finally mark the launch of a game I've been working via Ardor Labs for the local game studio Night Owl Games. If you visit their site, you'll see a crazy old trailer for the game. Even back then it looked like a very fun game, but the art and game play have since improved tremendously. I'll say more once we launch - hopefully in a week or two.
Ardor3D 0.7 was finally released a bit ago. It's a mark of just how busy I've been (the aforementioned game, and a conference in Taiwan mostly) that I took this long to plug it. :-/ In the time since, we've also added a few fun items such as a texture atlas creater, a port of nvidia's NvTriStrip library (as an Ardor3D Visitor class), and we fixed up our geometry tool to work on SkinnedMesh items. Taken together with our MeshCombiner, you now have several options for optimizing static and skinned meshes in Ardor3D.
Finally, I have been playing a bit of League of Legends with my brothers (and sometimes my wife as well). If you play too and haven't checked out some of the recent YouTube parody videos, do yourself a favor and go see them now. :)
1 comments:
I took a look at the game. Very nicely done. BTW tell them their logo is awesome =)
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