Quick update... Ardor3D's Android binding has been improved to avoid unnecessarily scaling bitmap resources, reducing some extra memory usage and startup/load times. Specifically, we are using BitmapFactory.Options to disable automatic scaling during bitmap loading, and allowing you to optionally pass your own options to the bitmap loader. More Android items should come over the next few weeks as we work with the summer event finalists on their projects.
In other news, I may be a little slow returning emails later this month as I will be visiting the NASA JPL labs to help them with an Ardor3D project involving CAVE systems. Please use the forums to solicit help from Rikard (mrcoder) and our awesome community as always.