The last week or two has been pretty crazy, first getting the Android sdk out to the public and then helping push out massive terrain improvements (kudos goes to Rikard for the biggest share of that) and integrate them for a NASA project. My apologies to those waiting for fixes, feedback, or such from me... I am back for a week or two and will be hitting as many requests as I can before the next storm hits.
On the plus side, there has been a lot of interesting developments in Ardor3D land. The NASA stuff is of course part of that, and I hope to get some media to show off there in the near future. In addition to that though, we've had some nice work already on display from one of the three Mobile Summer event finalists, methius, with his project Xplorers. I am looking forward to seeing more of that project.
Speaking of Android, we've had recent reports that there are issues using the ardor3d android sdk under froyo (specifically complaints of an invalid gl enum.) I'll be updating my N1 tonight and should have a fix out this weekend, so watch for that if you are experiencing similar problems.