So being Thanksgiving today I found myself with some free time on my hands whilest waiting for the Turkey feast to commence. So, what else to do but tinker a little more with the Ardor3D Left4Dead map viewer? :) This time I thought I'd pull out the hexviewer and try to figure out what extra bits were added to the file format in L4D2. Turns out... not much (or at least, not much in the areas that David and I have figured out so far.) A couple extra int reads later and I got the following. (Fun fact, these are running at 1680x1050 with 4x FSAA and I'm getting 60-200 FPS on average.)
(click for larger versions)


Pretty fun to fly smoothly around. Definitely still lots missing... lighting on certain types of objects... detail models... normal maps, etc. Maybe one of these will be my black friday or Christmas day project. :P
3 comments:
A question rather than a comment. I know this is a hobby project of yours, but is this work going to lead up to something bigger? Is the BSP format going to be supported in A3D?
BTW, great work!!!!
Jeff
Hard to say really. :) I'd like it to lead somewhere bigger, but we've got so much work to do in other areas.
Hi,
I like your project. :-)
I'm also do coding...
Do you make it opensource thus I also could code??
best regards,
drath
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