Procedurally generated textures and fractals have both interested me for quite some time now. There's a lot of information and inspiration on the web to pull from as well; libraries like libnoise, wikipedia entries on fBm, mandelbrot or voronoi, papers on simplex noise, etc.
Here's a little shot from my work on this. Basically there are 8-10 images, all generated, in a line that you can scroll left and right by moving the mouse. Clicking on an image zooms in.

The whole thing was written modularly as a set of functions that can be snapped together to make more complex patterns. It may become part of Ardor3D in the future if I ever have a chance to clean it all up. :)
1 comment:
I think this would be a great extension to the water examples...
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