Skinning support in + First Skin

Ok, it's no great work of art, but now that skinning support is in, the first skin for Ardor3D's UI system is now up in SVN. I really wanted to use an open source paint program to construct it, but finally had to bite the bullet and get Ardor Labs a license for Photoshop instead. (No simple ability to draw vector based shapes in Gimp?!)

Hopefully we'll see some real art replace this in the future. :)


Paul said...


open source Vector Graphics =

Renanse said...

Yeah, and that would be cool if I were an actual artist. :) I just used the vector shapes for the foundation, then the rest of the operations were blending and filtering modes.