Latest Ardor3D stuff - UI

by Renanse | Friday, June 26, 2009 in |

Last few weeks I've been pretty much heads down working on a new Ardor3D based UI system (to be included as part of the public Ardor3d.) If you'll remember, I've posted here before about doing UI work for another company. That UI system was heavily inspired by FengGUI, Swing and WoW's UI system. I spent enough time going in that direction back then that I felt most productive going a similar direction this time.

After spending a bit more than a month so far on this, I'm happy to say things are coming along nicely and it's pretty close to something I'm comfortable releasing to testers. What it's missing mostly is skinning and scripting support... two things I expect to add over the coming months - skinnning first, because the UI is pretty ugly right now!

One of the first things I've put together is a rewrite of Ardor3d's bubblemark example as a ui frame - using label icons as the balls. You can see a shot of that below (yes, it's blocky and a bit ugly without a nice skin.)



In the top left is a FPS counter using a simple BMText object. There's also a secondary frame to the right that will allow you to set some properties. Right now there's only two toggle buttons there, but that will expand as I get more time.

Watch for all of this to hit svn in a week or so.

0 comments: