Ardor3D releases 0.5

Ardor3D's development team is proud to announce the 0.5 release of their API.  This new release features important base functionality improvements, such as context sensitive VBO and display list support as well as new effects such as terrain and water rendering.

Check it out today at Ardor3d.com.

What's new:
  • Headless rendering support added.  You can now render 3d content without a visible 3d display.
  • Vertex Buffer Object support added as an inheritable flag - also supports automatic buffer combining for more optimization.
  • Display List support added.  You can now compile individual meshes or entire scenegraph branches as a display list.
  • High quality water rendering support added as a node that can be easily inserted into your scene.
  • First edition of our geometry clipmap terrain system added.
  • New render delegate ability added to Spatial.  You can now bypass draw operations with a RenderDelegate at any point in the scenegraph.
  • Multi-context scenegraph support: The same scenegraph can now be drawn to several canvases even if they do not share the same GL context.

(see the rest of the release notes on the forums.)

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