Improved Shadows in Ardor3D

by Renanse | Monday, March 16, 2009 in |

As I recently mentioned on the development forums, Ardor3d just received a nice technology upgrade in the shadows department. Part of a request from the good folks over at NASA, PSSM has been added as a shadow pass type. This is a fairly new feature, subject to change, etc. etc., but it is already quite fun to play around with. There is an example already up in svn showing it off and exposing lots of debugging options. (We need some better art to work with instead of boxes... any volunteers?)

See the screenshots above. We're close to a release, after which we'll prioritize webstart so you can play too without setting up a development environment. :)

7 comments:

  1. Paul Usul on March 16, 2009 10:58 PM

    Wonderful to see a post and one about shadows, it doesn't get any better than that ;D

    Keep up the good work!

    Best Regards
    Paul Usul

     
  2. Paul on March 19, 2009 3:03 AM

    That's really nice and must have feature building there!

    Cheers,
    Paul

     
  3. elix on March 23, 2009 4:56 AM

    torus doesn't have shadow :)

     
  4. Renanse on March 23, 2009 9:39 AM

    @elix: It's on the box right behind it. Might be easier to see in motion though.

     
  5. elix on March 23, 2009 10:31 AM

    Sorry noticed it now
    :)

     
  6. 물로바 on March 30, 2009 8:33 PM

    Very nice!!!
    Is there any schedule for another shadow type?

     
  7. Renanse on March 30, 2009 8:51 PM

    Not at the moment. But if you have one you'd like to see, open a ticket! :) http://ardorlabs-trac.cvsdude.com/Ardor3Dv1/newticket