Improved Shadows in Ardor3D

As I recently mentioned on the development forums, Ardor3d just received a nice technology upgrade in the shadows department. Part of a request from the good folks over at NASA, PSSM has been added as a shadow pass type. This is a fairly new feature, subject to change, etc. etc., but it is already quite fun to play around with. There is an example already up in svn showing it off and exposing lots of debugging options. (We need some better art to work with instead of boxes... any volunteers?)

See the screenshots above. We're close to a release, after which we'll prioritize webstart so you can play too without setting up a development environment. :)

7 comments:

Paul Usul said...

Wonderful to see a post and one about shadows, it doesn't get any better than that ;D

Keep up the good work!

Best Regards
Paul Usul

Paul said...

That's really nice and must have feature building there!

Cheers,
Paul

elix said...

torus doesn't have shadow :)

Renanse said...

@elix: It's on the box right behind it. Might be easier to see in motion though.

elix said...

Sorry noticed it now
:)

물로바 said...

Very nice!!!
Is there any schedule for another shadow type?

Renanse said...

Not at the moment. But if you have one you'd like to see, open a ticket! :) http://ardorlabs-trac.cvsdude.com/Ardor3Dv1/newticket