Last month when I was at Ames Research Center, I saw a nice presentation of a older C based OpenGL application running in stereo 3D using a special 3D projector and some simple polarized glasses. Since then I've wanted to build in the ability to do the same in Ardor3D... a fairly simple procedure, but something I'd never gotten around to until now.You can try it out now by pulling down the latest Ardor3D and running the StereoExample. By playing with the configuration you can see the example run in anaglyph mode (for use with those funky colored glasses) or hardware based buffer swapping mode (for use with polarized glasses, etc.). You can also run in side by side mode, placing the left and right views next to each other each on half the screen.
1 comments:
Great job! I'm sure this will catch quite some attention. You should put up a video on youtube.
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