Sun recently sent an approval notice for the jMonkeyEngine technical session I submitted late last year. Rikard Herlitz (known to many on the forums as "MrCoder") has graciously agreed to join me in presenting that session. Together, we'll be talking about the process of building a game using the engine technology and Java in general. We'll also have some kind of sample game to use as a discussion point. At this point our plan is to focus on the highs and lows of jME game development and hopefully some specific techniques we used. If you have ideas on what we should cover or things you'd like to hear, please post them!