Ardor3D moving along

Just wanted to throw up a little mention about Ardor3D. I'm happy to report that we have made some good progress on getting the first draft version under way. We have made judicious use of the work previously done for jME, slimming things down to a nice compact core and rewriting key areas. It is already starting to feel much simpler and cleaner to work with, which is exciting! As we get closer to that foundational set of code that will serve as our base for open source release, I expect to be able to give more info and some code samples. Stay tuned. :)

4 comments:

jfelrod1960 said...

That's great Josh! To say that I'm looking forward to it would be an understatement of the highest degree.

Zachary said...

I'd have to agree with jfeirod, can't wait.

BernieRoehl said...

Cool -- I'm also looking forward to it!

I realize you're probably pretty far along in the design, but if you're looking for input, let me know. I've used a lot of scene graph engines over the years, and I've got some strong opinions about how hey should work. :-)

elix said...

I was waiting for such updates, thanks. I'll be watching.