
Multi-sampling is basically rendering the scene at a higher resolution and then downsampling to your screen resolution. It helps reduce "jaggies" on the edges of polygons which gives your scene a much more polished look.
Multi-sampling may not necessarily be for you. For example, if you are fill-rate bound or if you are using certain multi-pass techniques such as shadow volumes (which together can produce some odd effects.)
** Low cost in terms of frame rate; there is a memory cost. Although, if your machine has to fall back to software emulation or if your game is fill rate bound, the frame rate part won't be so true either.
1 comments:
Have I told you lately how fricking smart you are?! :) Love you!!
Post a Comment