Major new features and systems in this release include:
- A Skin and Animatable Bone System enabling realistic representation of models and motion.
- Support for importing files in the COLLADA format.
- Support for using jME in a Java Applet.
- New Importer and Exporter System giving a standard framework for loading and saving jME scenegraphs.
- A Binary Format implementation for the new import/export system that is more compact and faster than standard Java serialization.
- Support for rendering to Framebuffer Objects.
- New Pass - Water, with configurable reflection, refraction, wave generation and more.
- New Pass - Bloom, with configurable intensity, blurring, resolution and more.
- Support for simple texture based dot3 bump mapping
- New extension providing the ability to generate 3d meshes from text.
- Control Binding Management
Bug fixes and enhancements in this release:
- Upgraded jME's official binding to LWJGL 1.0
- Improved rendering system tracking, reducing the number of jni calls to the underlying native bindings.
- Optimized Collision system, specifically triangle collision and picking that is fast and several times more memory efficient.
- New Sound System revamp (jmex.audio)
- New editor extension package (jmex.editor) providing editor widgets useful for building jME related tools in Swing.
- Improved Particle System and Editor adding Particle layers, Particle Influences (with prebuilt wind, gravity, drag, vortex, swarm and wander influences) and more.
- Enhanced Multi-threaded support including a system for queuing up and executing code in the rendering context thread.
- Enhanced support for using jME inside of Swing/AWT
- Many other bug fixes and memory/performance optimizations
Find out more about the jMonkeyEngine by visiting http://www.jMonkeyEngine.com/
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