So it's been awhile since I've last posted. Trips, weddings, lots of fun reasons. Anyhow here's a blurb on the jME part of my life.
jME version .10 ("DOT ten") is moving forward at a decent pace. You can read on Mark's blog or the jME website about the specific features. My parts will be as follows:
1. Add a third person control system and chase camera. This system must be very customizable, allowing for games like Mario 64 or Zelda Windwaker, racing games like MarioKart, or something like Splinter Cell, etc. The camera should move both automatically and by user control as needed.
2. Add the ability to import models from Never Winter Nights 1. This is something a friend and I put together over a year ago for our own use. Shouldn't be too hard to port into jME's jmex.model pack. The code is pretty solid but is missing particle effects and DanglyMesh.
3. Add the guts to jME required to support a uniform multipass solution. This will enable #4.
4. Add shadow volumes.
5. BSP and Portals.
So, a lot on my plate. Fortunately, I've almost finished #1 (a beta version is already in jme-cvs) and #2 shouldn't be too bad. I'm hoping to start in on shadows by the end of November. We'll see...